Most recommended distance and shortcuts

SB – Bullet TXRG

Modern, highly efficient design incorporating a boat-tail base with a new, pointed tip for a flat trajectory and maximum retained energy. Blue plastic tip enhances expansion at all ranges while the solid copper construction maximizes weight retention.
 
 
 
 

SB – Bullet XRG

   
 
 
 
 
 

Nosler Partition

Nosler’s Intergral Partition – Supports the expanded mushroom and retains the rear lead-alloy core. The enclosed rear core retains more than two-thirds the original bullet weight for deep penetration.
Special Crimp Locks – Add strength to resist deformation under the pressure of heavy magnums.
Dual-Core Construction – Nosier’s special lead-alloy, dual-core provides superior mushrooming characteristics at virtually all impact velocities. Fully Tapered Copper Alloy Jacket – Raptures instantly at the thin jacket mouth, yet the gradual thickening along the bullet’s axis controls expansion, curls the jacket uniformly outward at high or low velocities.    

SB – Bullet SP

A semi-jacketed bullet consisting of a metallic jacket and a lead core. The lead core is bare in front. When hitting the target, it gets deformed aand produces a mushroom-like shape, which enhances the lethal effect. It is used for most types of rifle cartridges and, depending on caliber weight, it is used for cloven-hoofed game hunting in particular.
 
 

SB – Bullet SPCE

A semi-jacketed bullet with a cut-trough edge in the jacket which partially locks the lead core at the same time. The bullet effect depends on the target resistance – it gets deformed in light game to a lesser extent than in heavy game. It is appropriate for cloven-hoofed game hunting.
 
 
 

SB – Bullet HPC

Expanding capped bullet. A special-type bullet with an expansion hollow in its front part. The hollow is covered with a copper cap, which improves ballistic properties of the bullet. The bullet has a considerable fragmentation (expanding) effect deep in the target and is thus used for heavy vital game and beast hunting.
 
 

SB – Bullet FMJ

A full-jacketed bullet consisting of a lead core provided with a metallic jacket. Due to its rigid design, the bullet makes a smooth bullet hole in the tissue, because it does not get deformed when hitting the target. It is used for trophy game hunting and competition shooting.
 
 

SB – Bullet PTS

SB – Bullet PTS bullet is the result of efforts of hunting cartridge designers to develop bullet with high wounding effects preserving concurrently excellent ballistic values. The bullet with lead core is covered with strengthening casing and furnished with polymer tip. Optimum shape enables the bullet to achieve higher speed and trajectory stability. These characteristics ansure excellent accuracy and wounding capability of the bullet that remains compact even at the moment of the strike, it does not shatter and it does not impair game. Together with Sierra and Barnes bullets, PTS bullets extend the range of rifle cartridges used for hunting and they extend possibilities of optimum choise for various kinds of use.

SIERRA – Bullet SBT

SBT GameKing® – Spitzer Boat Tail bullets are designed for hunting at long range, where their extra margin of performance can make the critical difference. GameKing® bullets feature a boat tail design to bring hunters the ballistic advantage of match bullets. The streamlined tapered base of the boat tail bullet greatly reduces drag, which results in higher retained velocity, greater striking energy, a flatter trajectory and less wind drift than comparable flat base bullets.
 

SIERRA – Bullet HPBT

A special-type expanding biogival bullet provided with a hollow in its front part and a lead core in a metallic jacket. It features excellent ballistic parameters and accuracy. It is appropriate for competition shooting and possibly for cloven-hoofed game hunting.
 

MRD – the most recommended distance

1. Axis of the barrel
2. Curve of trajectory
3. Line of sight
4. MRD – most recommended distance
5. The point where the trajectory leaves the zone of line of sight

MRD – is the point ( 4 ) where the trajectory ( 2 ) crosses the line of sight ( 3 ) for the second time. The trajectory ( 2 ) will not exceed the line of sight ( 3 ) by more than 4 cm.

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